Vibeworld Privacy Policy

Last updated: July 10, 2026

The honest summary: Vibeworld is a game made of real coding sessions. When you opt a session in, parts of it become visible to every other player — that is the product, not a side effect. We use that data to run the game and for nothing else. We don't sell it, we don't profile you with it, we don't train AI models on it. Sessions are private by default; nothing leaves your machine until you say so.

1. What we collect, and when

Nothing is transmitted unless you explicitly opt a Claude Code session in with /world on. For opted-in sessions only, the game client (the "harness" running on your machine) transmits:

2. Who can see it

Other players. Everything above is broadcast into the shared world — prompts and chats to players near you, your presence to anyone who walks by. Treat anything you share as public.

3. Redaction (best effort, not a guarantee)

Before anything leaves your machine, the harness scrubs: API keys and tokens (AWS, GitHub, Slack, OpenAI-style, JWTs, bearer tokens), private keys, long hex/base64 strings, email addresses, and phone numbers. Prompts that mention street addresses, SSNs, or passport numbers are dropped entirely. Redaction is a seatbelt, not a guarantee — the real control is that you choose which sessions go public. Don't type secrets into public sessions.

4. What we do NOT do

5. Retention

The world is largely ephemeral: prompts and chats live as in-game speech bubbles and expire in seconds; presence data lives in server memory and is garbage-collected minutes after you leave. Persistent records are limited to: your handle and its authentication key, your level/progress, and (for Residents and Founders) your account entitlement; for invited Guests, an email-bound pass and its expiry. Standard web-server logs rotate briefly.

6. Payments

Founder purchases are processed by Stripe. Your card details go to Stripe, never to us; Stripe's own privacy policy applies to them. We keep only the checkout session reference needed to issue and re-issue your license.

7. Your choices

8. Children

Vibeworld is not directed at children under 13, and we do not knowingly collect their data.

9. Changes

If this policy changes, the date above changes, and material changes will be announced in the world and on the landing page before they take effect.

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